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I'm trying to build FFMPEG library for my android application using the NDK. I have downloaded the source code from it's website and I think I build it (it's my first try working with NDK and ffmpeg). I have created a build.sh file which I'm using to execute it from command line on Mac OS X. But I have a few questions...
Feipeng Liu is a technology enthusiast who is focused on multimedia systems and applications. He started mobile applications development in 2008 on Windows Mobile. Since Feb 2010, he has been developing apps for Android with NDK. His Android apps have been used by many users. One of his apps, video converter Android, has reached one million downloads within 10 months. Feipeng received his B.ENG in Electrical and Electronic Engineering degree from Nanyang Technological University, and Master of Computing degree in the Department of Computer Science from National University of Singapore.
Unity verifies your development environment when building for Android, and prompts you to upgrade or download missing components if necessary. Always use the latest tools available unless a specific version is required by Unity.
The tool chains and documentation provided by the Android team to make native development a painless experience for the Android developers is called the Native Development Kit (NDK). The NDK contains all the tools that the Android developers need to compile their C/C++ code for the Android devices and accommodates ARM-, MIPS-, and x86-embedded platforms. It includes some tools that help the native developers analyze and debug the native applications. This walkthrough discusses how to get the NDK up and running on your machine. 2b1af7f3a8